Block Hole
Block Hole is a game made for Cornell’s CIS 3000 (Introduction to Game Design) course, where I’m serving as Project Manager. The game itself is meant to be a combination action-puzzle top-down shooter similar in both gameplay and graphical style to Geometry Wars: when you shoot an enemy ship, they turn into blocks, which you push around with your weapons to solve puzzles and clear the level. It will be showcased at GDIAC Showcase 2011.
No Responses Yet to “Block Hole”